Top Mistakes New Players Make in Tower Rush and How to Avoid Them

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Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.


In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.


The Sin of Over-Capping


This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.


Always act just before the bar hits absolute maximum to ensure continuous, unbroken resource generation.


  • Never let the elixir bar sit at ten.
  • Don't wait perfectly still.
  • Start a slow push if you are full.

The Fear of Tower Damage


If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.


Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.


ActionThe Solution
Wasting fireballs for chip damageSave your spells for defense or to support a major push
No deck synergyLook up proven deck archetypes online and learn how their synergies work

The Solo Mindset


If you know they have an inferno tower in their hand, do not blindly play your giant at the bridge.


High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.



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