Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.

The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.
The Bruiser/Tank Class
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.
- Use dash abilities to connect to the tower instantly.
- Overwhelm with sheer numbers.
- Bait out the inferno tower first.
The Ranged Support Class
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
| Ability Type | Best Scenario |
|---|---|
| Stealth/Invisibility | Use right before the enemy tower locks on to reset aggro onto a nearby tank |
| Summoning/Swarm | Create an instant counter-push |
Choosing Your Leader
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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