Drafting and Deck Building in Tower Rush

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In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


Drafting Priorities


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"


  • If you give them a Balloon, you MUST draft anti-air immediately.
  • It provides a solid defensive anchor regardless of what else you pick.
  • Guaranteed damage is invaluable.

The Art of the Bad Gift


Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.


Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.


The PickThe KeepThe Discard
Fast Attacker vs Slow BuildingAlways take the Hog RiderGive the Hut
The Log vs. If you are you looking for more information regarding tower rush look into our own web-site. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready

Adaptability in the Arena


The winner of a draft match is the player who can identify their bizarre new win condition fastest.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

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